- Státusz Lezárva
- % kész
- Hibajegy típusa Bug Report
- Kategória Dungeons/Raid → Warlords of Draenor → Highmaul
- Felhasználó hozzárendelése Senki
- Rendszer All
- Súlyosság közepes
- Prioritás Normál
- Jelentett változat 1.0
- Esedékesség határozatlan
-
Esedékesség időpontja
határozatlan
-
Szavazatok
1
- XRIDER84 (25.03.2024)
- Privát
Projekt: Legion
Megnyitotta Fix aggro range - 19.03.2024 20:57
Utoljára szerkesztette: RIZTAZZ - 26.03.2024 08:51
Megnyitotta Fix aggro range - 19.03.2024 20:57
Utoljára szerkesztette: RIZTAZZ - 26.03.2024 08:51
FS#49086 - Kargath Bladefist
Kargath Bladefist 78714
Tested on Normal
- Chain Hurl 159947 animation is wrong, the boss should raise his hand and spin you around above his head.
- The boss is sliding around for bit instead of walking/running after Chain Hurl.
- If you wipe to the boss it should respawn after 30 seconds instead of just running back to its place. Every boss should work like this (same when you make them evade by pulling them outside of their encounter area).
- The next set of adds in the stands appear before the previous Arena Sweeper finishes, so you can attack them for a bit before getting knocked off.
- One thing I noticed is that if you stay in the middle of the stands (around where Chain Hurl puts you), you get knocked off by Arena Sweeper way before the actual npcs that spawn and do the knocking get there. Not sure if its a bug.
- You can use knock backs on the adds in the stands to knock them down to the arena. Could be a core issue with knock backs since they work like shit atm, so just make the mobs up there immune to only knock backs as a bandaid fix.
- Berserker Rush should target players who are not close to the boss. Some guides say it targets the furthest player, I’m not sure, but you can see them baiting it: https://youtu.be/K-B1XYV6fRI&t=69
- Flame Pillars don’t despawn when you defeat the boss.
- Blade Dance should target ranged players.
- If you get Impaled next to a wall (or the gate that leads you to the rest of the bosses) when you get thrown, you go through the terrain/fall under the texture/go past the gate.
- Timers need to be checked. For example the first Chain Hurl gets delayed, because an Impale happens at the same time.
From Jozkal:
- Kargath either gets stuck or doesn’t move during Berserker Rush (158986). https://bug.tauriwow.com/index.php?getfile=34636 (For me this only happened at the very first Berserker Rush that happens right after an Impale)
- Iron Bombers don’t seem to be harassing the raid in the arena during the fight. (They should be using Iron Bomb 159386 on random players in the arena.)
- An untargetable Night-twisted NPC can be seen in the stands next to Jhorn the Mad and Thoktar Ironskull before the phase transition after Kargath has been defeated and the Chogall cutscene plays.
Another problem is that if you use your impale (https://www.wowhead.com/spell=159113/impale) ability inside one of the animal cages, you cross the terrain and the fight restarts.It happens especially in the one in the image
Asked lightguard for help with the animation, he came up short as well, gonna skip it for now, no idea why that creature model doesnt wanna raise his hand during cast, maybe model is fooked. If we ever come up with with a fix, ill apply it
ill handle despawns and despawn of flame pillars at the end as its kinda linked together
From what i've seen the adds timers are static, not related to wether you're up there or not, they can spawn while you were just thrown
One thing I noticed is that if you stay in the middle of the stands (around where Chain Hurl puts you), you get knocked off by Arena Sweeper way before the actual npcs that spawn and do the knocking get there. Not sure if its a bug.
seems like core issue with vehicle exit position