Legion

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Projekt: Legion
Megnyitotta Source: I made it the fuck up - 07.04.2024 23:46
Utoljára szerkesztette: RIZTAZZ - 10.04.2024 16:44

FS#49940 - Imperator Mar’gok

Imperator Mar’gok 77428
Tested on Normal

  • Force Nova, Force Nova: Displacement, Force Nova: Fortification, Force Nova: Replication - you can jump over the “edge” without any movement abilities and take 0 ticks of damage. So run forward and press jump → you don’t take damage. This obviously shouldn’t be a thing, you can see him jumping over and still getting some ticks: https://youtu.be/BJsfKAHHbQU&t=443

Phase 2

  • Destructive Resonance: Displacement - when I have only 1 character in, this spell isn’t being used by the boss. Otherwise it works.
  • Destructive Resonance: Displacement - doesn’t despawn when you run into it and it explodes.

Intermission 1 and 2

  • Each wave of Volatile Anomaly spawn is a bit delayed. The last one should spawn before the boss finishes the Awaken Runestone channel etc. On videos the boss is still in the air when the last set of them spawns, on the ptr the boss is already down on the floor and attacking when they spawn.

Gorian Warmage

  • Fixate - each Warmage should target 1 player with it, right now with even with 2 Warmages alive only 1 of my characters has the Fixate debuff (even tho the other Warmage is casting at my other character.)
  • They cast 1 Nether Blast between a Fixate timing out and a next one being applied.
  • Fixate - if both Warmages Fixate on the same player they only get one Fixate debuff.

Gorian Reaver

  • Devastating Shockwave - not cast often enough?

Phase 3

  • Arcane Wrath: Fortification - doesn’t jump after the 1st jump. So initial target → other player → disappears (even tho I’m in range).

Phase 4

  • Destructive Resonance: Replication - “When detonates or expires, two additional Destructive Resonances are created nearby.” doesn’t spawn 2 more when someone runs into it and it detonates.
  • Arcane Wrath: Replication - it should jump to 2 players the first time it jumps. So 1 should jump to the closest ally and then another to the 2nd closest. Currently, it works like every other Arcane Wrath and only jumps to 1 player.
Lezárta  RIZTAZZ
10.04.2024 16:44
A lezárása indoka:  Fixed
RIZTAZZ commented on 10.04.2024 13:35

Arcane Wrath: Fortification - doesn’t jump after the 1st jump. So initial target → other player → disappears (even tho I’m in range).

i've typo'd and the radius was reduced by 75% instead of 25%

RIZTAZZ commented on 10.04.2024 16:43

Fixate - each Warmage should target 1 player with it, right now with even with 2 Warmages alive only 1 of my characters has the Fixate debuff (even tho the other Warmage is casting at my other character.)

Targeting should be a bit better if there are enough targets available

They cast 1 Nether Blast between a Fixate timing out and a next one being applied.
Pretty sure thats not a bug, you can die and they will still cast stuff even though fixate is not there, tried on blizz

Fixate - if both Warmages Fixate on the same player they only get one Fixate debuff.
this cant be fixed right now

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